Since 1930, the BSA has      helped younger boys through Cub Scouting.  Cub Scouting (including      Tiger Cubs) is a year-round family oriented part of the BSA program designed      for boys who are in first through fifth grades (or are 7, 8, 9 and 10 years      old).  Parents, leaders, and organizations work together to achieve the      10 purposes of Cub Scouting: 
 Philosophy of Scout Camping  A common thread of purpose and method runs through every part of the Scout      camping program.  Our aim is to clearly define that thread in each part      of our camping program so that the purposes of Scouting will be made clear      and the common methods that are followed will unify our units as teams      dedicated to the highest ideals of camping and service. Organized camping is a      creative, educational experience in cooperative group living in the      outdoors.  It uses the natural surroundings to contribute significantly      to physical, mental, spiritual, and social growth. 
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 Character      Development Since its origin, the program of the Boy Scouts of America has been an      educational experience concerned with values.  In 1910, the first      Scouting activities were designed to build character, physical fitness,      practical skills, and service.  These elements were a part of the      original Cub Scout program and continue to be part of Cub Scouting today. Just as character      development should extend into every aspect of a boy's life, so character      development should extend into every aspect of Cub Scouting.  Cub Scout      leaders should strive to use Cub Scouting's 12 core values throughout all      elements of the program, including resident camp. Cub      Scouting's 12 Core Values  |      ||||
Citizenship Compassion Cooperation Courage Faith Health and fitness  |      Honesty Perseverance Positive attitude Resourcefulness Respect Responsibility  |      ||||
Wednesday, February 22, 2012
Cub Scout Camping
Leave No Trace Guidelines for Cub Scouts
 http://www.scouting.org/filestore/cubscouts/pdf/512-012_wb.pdf  |      
Handyman Events
Nail      Driving      Items Needed: 
      Procedure: The adult supervising this event starts about six nails into the two-by-four nailed to the sawhorse. The Cub Scout is given the command to start and has to drive in one nail completely. If it bends, he can move on to another one, and so on, until he nails one in or reaches the maximum time of 1 1/2 minutes (90 seconds). The adult marks the boy's time in seconds on his score sheet with a specific colored marker and initials it. The Cub Scout takes back his sheet, moves to the next event of his choice, and presents his sheet to that event.      Safety Notes: 
 Handsawing      Items Needed: 
      Procedure: Leave a few inches of wood protruding from the side of the vise. Give the Cub Scout the command to start, and time him as he cuts completely through the wood. Maximum time is 1 1/2 minutes (90 seconds). The adult marks the boy's time in seconds on his score sheet with a specific colored marker and initials it. The Cub Scout takes back his sheet, moves to the next event of his choice, and presents his sheet to that event.      Safety Notes: 
 Drilling      Items Needed: 
      Procedure: Place 1/4-inch plywood on 3/4-inch plywood, which is set on floor. Give the Cub Scout the command to start. He must drill only one hole through the 1/4-inch plywood. (The 1/4-inch plywood will lift up approximately 1 to 2 inches when the bit is through.) He is timed until completely finished. Maximum time is 1 1/2 minutes (90 seconds). The adult marks the boy's time in seconds on his score sheet with a specific colored marker and initials it. The Cub Scout takes back his sheet, moves to the next event of his choice, and presents his sheet to that event.      Safety Notes: An adult must advise the Cub Scout to      stabilize the boards and himself with his foot or feet if he desires.Shingle Pulling      Items Needed: 
      Procedure: The adult supervising this event marks off a specific course. (A straight line of about 15 feet is a good distance.) The Cub Scout receives the command to start and must pull the weighted sled from start to finish as fast as possible. If the sled dumps shingles, the Cub Scout must replace them in the sled and continue to the finish line. Maximum time is 1 1/2 minutes (90 seconds). The adult marks the boy's time in seconds on his score sheet with a specific colored marker and initials it. The Cub Scout takes back his sheet, moves to the next event of his choice, and presents his sheet to that event.      Safety Notes: 
  |      Nuts-Bolts-Washers      Items Needed: 
      Procedure: Place the board on a table (or on the floor). (Washers and nuts should be placed in line, but randomly, on the board and their shape outlined with a colored marker so that every Cub Scout starts with items placed in the same location.) When the Cub Scout is given the command to start, he must first place the washers on the appropriate bolts. Next he must put the proper nuts on the bolts and start threading. It is not necessary to thread very far, but nuts must not be just set on. The Cub Scout is timed until finished or until he reaches the maximum time is 1 1/2 minutes (90 seconds). The adult marks the boy's time in seconds on his score sheet with a specific colored marker and initials it. The Cub Scout takes back his sheet, moves to the next event of his choice, and presents his sheet to that event. Light the Match      Items Needed: 
      Procedure: The adult places about 12 matches in various holes in top of the stool. When the Cub Scout receives the command to start, he must light an one match in a chop-type motion with the hatchet. If he breaks one or decides one won't light, he moves to another until he lights one or until reaches the maximum time of 1 1/2 minutes (90 seconds). The adult marks the boy's time in seconds on his score sheet with a specific colored marker and initials it. The Cub Scout takes back his sheet, moves to the next event of his choice, and presents his sheet to that event.      Safety Notes: 
 Scoring      and Awards After the Cub Scout      finishes all six events, he turns in his score sheet, with all events scored      by an adult.  (Be sure he has his name on the sheet.)  Adults add      up the total time used.  The winner overall is the Cub Scout who used      the least amount of time.  Winners can be decided for each event, or      you can just have overall winners.  Scouting can also be by age groups      7-8-9, and 10-11.  If you determine three winners in each event from      the different age groups, one in each event for all ages groups, plus an      overall winner, you can have 25 different winners. The entire procedure goes      quickly, as boys can select or be directed to events that are not      over-crowded.  Each Cub Scout must complete each event.       (Otherwise, the Cub Scout receives the maximum time allowed.)  Scouring      can be done as Cub Scouts finish, so the total results will be known about      five minutes after the conclusion of all events.  The event can take      place indoors or outdoors.  Prizes should be in the Handyman theme.       Some suggestions include: 
 Scoring      and Awards An additional event to keep      Cub Scouts and family members busy before or after the competition is      guessing the number of nails in a large pickle jar (about 1/2 gallon).       Any person so desiring can fill out one guess slip on the number of nails in      the jar.  One adult counts and records the quantity on paper and      attaches it to the lid inside the jar before the event.  Guess slips      can be given out to all at the same time as score sheets are given to the      Cub Scouts.  Use a coffee can with a slot in its plastic lid to contain      guesses.  Items needed include: 
 How about other games, such      as 
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Hiking
Hiking Hiking is a terrific way to      keep your body and mind in top shape, both now and for a lifetime.       Walking packs power into your legs and makes your heart and lungs healthy      and strong.  Exploring the outdoors challenges you with discoveries and      new ideas.  Your senses will improve as you use your eyes and ears to      gather information along the way. Hikes can become more meaningful to Cub Scouts if they hike with a specific      purpose in mind.  Following are a few suggestions for memorable hikes.       Remind boys that they are observing nature - not disturbing it; for      instance, if they touch a baby animal or its home, the parents may abandon      it. Home Hike  -      Look for homes of different insects and animals, such as spider webs, nests,      holes, and cocoons. Tracks or Signs -      Look for any signs that animals have been in the area. Baby Hike - Gather      or list all babies seen (birds, ferns, leaves, snails, etc.) String Hike - Follow      a string along the trail.  Scattered along the way are objects to      identify. Mud Puddle Hike - As      long as boys have proper rain gear if needed, go ahead and hike in wet      weather.  Note how animals and insects take cover. Color Hike - List      all objects of a selected color - who can find the most? Snoop Hike -      Explore, be aware, notice unusual things, be snoopy.  Look for both      natural and manmade things.  Pick up litter. Craft Hike - Hike to      gather specific nature items to use in crafts projects. Listening Hike -      Hike quietly and listen for the sounds of nature - wind, rustling leaves,      birds, crickets, etc.               Academics and Sports Program The      Academics and Sports program gives Cub Scouts extra recognition activities      to earn. In Academics subjects and Sports, Cub Scouts learn new skills,      become better scholars, learn sportsmanship, and have fun. You can get to      know a sport or an academic subject that's new to you --maybe astronomy,      chess, computers, science; golf, hiking, tennis, or skateboarding to name a      few in the program.      Belt loops and pins are a great way to help fulfill the aims of      Scouting—build character, develop citizenship, and encourage mental and      physical fitness.  Through a variety of subjects, you can stretch your mind      and abilities by exploring the wonders of science, learning about the world,      and expanding skills in new areas.      This is a chance to try something new, do your best, and earn recognition      all at the same time.  |                    Hiking Belt Loop and Pin           Requirements Tiger Cubs, Cub Scouts, and Webelos Scouts may complete requirements in a family, den, pack, school, or community environment. Tiger Cubs must work with their parents or adult partners. Parents and partners do not earn loops or pins. Belt Loop Complete these three requirements: 
 
 
 Sports      Pin Earn the Hiking belt loop and complete five of the following requirements: 1.                  Make a chart and record at least five hours of hiking. 2.                  Help plan a den, pack, or family hike. 3.                  Earn Cub Scouting’s Leave No Trace Awareness Award. 4.                  Earn the Cub Scout Outdoor Activity Award. 5.                  Learn seven trail signs and tell your den leader or adult partner what they      are. 6.                  Be able to identify five different trees and five different birds on your      hike. (These can be of the same species if multiple species are hard to      find.) 7.                  Using pictures or photographs, identify three poisonous plants. (Examples      are poison ivy, poison sumac, and poison oak; oleander, etc.). Watch for      these plants while on a hike. 8.                  Take two different hikes for different purposes, for example, a nature hike,      neighborhood hike, historical hike, city hike, stop-look-and-listen hike,      and so on. 9.                  Explain to your den leader or adult partner what a compass is and show how      to use one on a hike. 10.               Explain to your den leader or adult partner what a global positioning system      is and demonstrate how to use one on a hike. 11.               With visuals such as pictures or maps, report about one of your hikes to      your den. Tell about how you prepared for your hike, who went with you, and      what you saw.  |      
Games - Part II
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Cub Scout Games - Part 1
Cub Scout Outdoor Activity Award
     RequirementsAll RanksAttend Cub Scout day camp or Cub Scout/Webelos Scout resident camp. Rank-SpecificTiger Cubs Complete one requirement in Achievement 5, "Let's Go Outdoors" (Tiger Cub Handbook) and complete three of the outdoor activities listed below. Wolf Cub Scouts Assemble the "Six Essentials for Going Outdoors" (Wolf Handbook, Elective 23b) and discuss their purpose, and complete four of the outdoor activities listed below. Bear Cub Scouts Earn the Cub Scout Leave No Trace Award (Bear Handbook, Elective 25h) and compete five of the outdoor activities listed below. Webelos Scouts Earn the Outdoorsman Activity Badge (Webelos Handbook) and complete six of the outdoor activities listed below. Outdoor ActivitiesWith your den, pack, or family: 
 The award requirements are detailed in the Cub Scout Outdoor Activity Award      brochure, No. 13-228.  |    ||
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