Since 1930, the BSA has helped younger boys through Cub Scouting. Cub Scouting (including Tiger Cubs) is a year-round family oriented part of the BSA program designed for boys who are in first through fifth grades (or are 7, 8, 9 and 10 years old). Parents, leaders, and organizations work together to achieve the 10 purposes of Cub Scouting:
Philosophy of Scout Camping
A common thread of purpose and method runs through every part of the Scout camping program. Our aim is to clearly define that thread in each part of our camping program so that the purposes of Scouting will be made clear and the common methods that are followed will unify our units as teams dedicated to the highest ideals of camping and service.
Organized camping is a creative, educational experience in cooperative group living in the outdoors. It uses the natural surroundings to contribute significantly to physical, mental, spiritual, and social growth.
Since its origin, the program of the Boy Scouts of America has been an educational experience concerned with values. In 1910, the first Scouting activities were designed to build character, physical fitness, practical skills, and service. These elements were a part of the original Cub Scout program and continue to be part of Cub Scouting today.
Just as character development should extend into every aspect of a boy's life, so character development should extend into every aspect of Cub Scouting. Cub Scout leaders should strive to use Cub Scouting's 12 core values throughout all elements of the program, including resident camp.
Cub Scouting's 12 Core Values
Health and fitness
Wednesday, February 22, 2012
Posted by RJ Hayden at 8:19 AM
Posted by RJ Hayden at 8:17 AM
The adult supervising this event starts about six nails into the two-by-four nailed to the sawhorse. The Cub Scout is given the command to start and has to drive in one nail completely. If it bends, he can move on to another one, and so on, until he nails one in or reaches the maximum time of 1 1/2 minutes (90 seconds). The adult marks the boy's time in seconds on his score sheet with a specific colored marker and initials it. The Cub Scout takes back his sheet, moves to the next event of his choice, and presents his sheet to that event.
Leave a few inches of wood protruding from the side of the vise. Give the Cub Scout the command to start, and time him as he cuts completely through the wood. Maximum time is 1 1/2 minutes (90 seconds). The adult marks the boy's time in seconds on his score sheet with a specific colored marker and initials it. The Cub Scout takes back his sheet, moves to the next event of his choice, and presents his sheet to that event.
Place 1/4-inch plywood on 3/4-inch plywood, which is set on floor. Give the Cub Scout the command to start. He must drill only one hole through the 1/4-inch plywood. (The 1/4-inch plywood will lift up approximately 1 to 2 inches when the bit is through.) He is timed until completely finished. Maximum time is 1 1/2 minutes (90 seconds). The adult marks the boy's time in seconds on his score sheet with a specific colored marker and initials it. The Cub Scout takes back his sheet, moves to the next event of his choice, and presents his sheet to that event.
Safety Notes:An adult must advise the Cub Scout to stabilize the boards and himself with his foot or feet if he desires.
The adult supervising this event marks off a specific course. (A straight line of about 15 feet is a good distance.) The Cub Scout receives the command to start and must pull the weighted sled from start to finish as fast as possible. If the sled dumps shingles, the Cub Scout must replace them in the sled and continue to the finish line. Maximum time is 1 1/2 minutes (90 seconds). The adult marks the boy's time in seconds on his score sheet with a specific colored marker and initials it. The Cub Scout takes back his sheet, moves to the next event of his choice, and presents his sheet to that event.
Place the board on a table (or on the floor). (Washers and nuts should be placed in line, but randomly, on the board and their shape outlined with a colored marker so that every Cub Scout starts with items placed in the same location.) When the Cub Scout is given the command to start, he must first place the washers on the appropriate bolts. Next he must put the proper nuts on the bolts and start threading. It is not necessary to thread very far, but nuts must not be just set on. The Cub Scout is timed until finished or until he reaches the maximum time is 1 1/2 minutes (90 seconds). The adult marks the boy's time in seconds on his score sheet with a specific colored marker and initials it. The Cub Scout takes back his sheet, moves to the next event of his choice, and presents his sheet to that event.
Light the Match
The adult places about 12 matches in various holes in top of the stool. When the Cub Scout receives the command to start, he must light an one match in a chop-type motion with the hatchet. If he breaks one or decides one won't light, he moves to another until he lights one or until reaches the maximum time of 1 1/2 minutes (90 seconds). The adult marks the boy's time in seconds on his score sheet with a specific colored marker and initials it. The Cub Scout takes back his sheet, moves to the next event of his choice, and presents his sheet to that event.
Scoring and Awards
After the Cub Scout finishes all six events, he turns in his score sheet, with all events scored by an adult. (Be sure he has his name on the sheet.) Adults add up the total time used. The winner overall is the Cub Scout who used the least amount of time. Winners can be decided for each event, or you can just have overall winners. Scouting can also be by age groups 7-8-9, and 10-11. If you determine three winners in each event from the different age groups, one in each event for all ages groups, plus an overall winner, you can have 25 different winners.
The entire procedure goes quickly, as boys can select or be directed to events that are not over-crowded. Each Cub Scout must complete each event. (Otherwise, the Cub Scout receives the maximum time allowed.) Scouring can be done as Cub Scouts finish, so the total results will be known about five minutes after the conclusion of all events. The event can take place indoors or outdoors. Prizes should be in the Handyman theme. Some suggestions include:
Scoring and Awards
An additional event to keep Cub Scouts and family members busy before or after the competition is guessing the number of nails in a large pickle jar (about 1/2 gallon). Any person so desiring can fill out one guess slip on the number of nails in the jar. One adult counts and records the quantity on paper and attaches it to the lid inside the jar before the event. Guess slips can be given out to all at the same time as score sheets are given to the Cub Scouts. Use a coffee can with a slot in its plastic lid to contain guesses. Items needed include:
How about other games, such as
Hiking is a terrific way to keep your body and mind in top shape, both now and for a lifetime. Walking packs power into your legs and makes your heart and lungs healthy and strong. Exploring the outdoors challenges you with discoveries and new ideas. Your senses will improve as you use your eyes and ears to gather information along the way.
Hikes can become more meaningful to Cub Scouts if they hike with a specific purpose in mind. Following are a few suggestions for memorable hikes. Remind boys that they are observing nature - not disturbing it; for instance, if they touch a baby animal or its home, the parents may abandon it.
Home Hike - Look for homes of different insects and animals, such as spider webs, nests, holes, and cocoons.
Tracks or Signs - Look for any signs that animals have been in the area.
Baby Hike - Gather or list all babies seen (birds, ferns, leaves, snails, etc.)
String Hike - Follow a string along the trail. Scattered along the way are objects to identify.
Mud Puddle Hike - As long as boys have proper rain gear if needed, go ahead and hike in wet weather. Note how animals and insects take cover.
Color Hike - List all objects of a selected color - who can find the most?
Snoop Hike - Explore, be aware, notice unusual things, be snoopy. Look for both natural and manmade things. Pick up litter.
Craft Hike - Hike to gather specific nature items to use in crafts projects.
Listening Hike - Hike quietly and listen for the sounds of nature - wind, rustling leaves, birds, crickets, etc.
The Academics and Sports program gives Cub Scouts extra recognition activities to earn. In Academics subjects and Sports, Cub Scouts learn new skills, become better scholars, learn sportsmanship, and have fun. You can get to know a sport or an academic subject that's new to you --maybe astronomy, chess, computers, science; golf, hiking, tennis, or skateboarding to name a few in the program.
Belt loops and pins are a great way to help fulfill the aims of Scouting—build character, develop citizenship, and encourage mental and physical fitness. Through a variety of subjects, you can stretch your mind and abilities by exploring the wonders of science, learning about the world, and expanding skills in new areas.
This is a chance to try something new, do your best, and earn recognition all at the same time.
Tiger Cubs, Cub Scouts, and Webelos Scouts may complete requirements in a family, den, pack, school, or community environment. Tiger Cubs must work with their parents or adult partners. Parents and partners do not earn loops or pins.
1. Make a chart and record at least five hours of hiking.
2. Help plan a den, pack, or family hike.
3. Earn Cub Scouting’s Leave No Trace Awareness Award.
4. Earn the Cub Scout Outdoor Activity Award.
5. Learn seven trail signs and tell your den leader or adult partner what they are.
6. Be able to identify five different trees and five different birds on your hike. (These can be of the same species if multiple species are hard to find.)
7. Using pictures or photographs, identify three poisonous plants. (Examples are poison ivy, poison sumac, and poison oak; oleander, etc.). Watch for these plants while on a hike.
8. Take two different hikes for different purposes, for example, a nature hike, neighborhood hike, historical hike, city hike, stop-look-and-listen hike, and so on.
9. Explain to your den leader or adult partner what a compass is and show how to use one on a hike.
10. Explain to your den leader or adult partner what a global positioning system is and demonstrate how to use one on a hike.
11. With visuals such as pictures or maps, report about one of your hikes to your den. Tell about how you prepared for your hike, who went with you, and what you saw.
Posted by RJ Hayden at 8:10 AM
Posted by RJ Hayden at 8:09 AM
Tiger Cubs, Wolf and Bear Cub Scouts, and Webelos Scouts have the opportunity to earn the Cub Scout Outdoor Activity Award. Boys may earn the award in each of the program years as long as the requirements are completed each year. The first time the award is earned, the boy will receive the pocket flap award, which is to be worn on the right pocket flap of the uniform shirt. Each successive time the award is earned, a wolf track pin may be added to the flap. Leaders should encourage boys to build on skills and experiences from previous years when working on the award for a successive year.
Attend Cub Scout day camp or Cub Scout/Webelos Scout resident camp.
Complete one requirement in Achievement 5, "Let's Go Outdoors" (Tiger Cub Handbook) and complete three of the outdoor activities listed below.
Wolf Cub Scouts
Assemble the "Six Essentials for Going Outdoors" (Wolf Handbook, Elective 23b) and discuss their purpose, and complete four of the outdoor activities listed below.
Bear Cub Scouts
Earn the Cub Scout Leave No Trace Award (Bear Handbook, Elective 25h) and compete five of the outdoor activities listed below.
Earn the Outdoorsman Activity Badge (Webelos Handbook) and complete six of the outdoor activities listed below.
With your den, pack, or family:
The award requirements are detailed in the Cub Scout Outdoor Activity Award brochure, No. 13-228.
Posted by RJ Hayden at 8:08 AM